Odd and even, or mathematics for a walk

Pre-school age

Learn to read and familiarize themselves with the mathematical laws are not necessarily in the class as a group. You can do this by playing. For example, for a walk.

There are games that allow children to get an idea of ​​the even and odd numbers. During the game it is not necessary to report that the numbers can be divided according to the principle «even and odd.» It is enough that the children will learn the principle.

One foot — two feet

All are playing in a circle or line up. (Line up is possible, if the game is not very much — three to five people.)

Lead (adult) is at the center of a circle or person to the players in the line.

First, leading to warm up. He says: «One — one foot, two — two feet, three — one foot, four — two feet,» etc. Account being before the number to which agree to play. The game becomes one, then two legs.

During warm-up, you can speed up and slow down the pace of instruction. You can enter the jumps: stand up on one leg, two legs jump.

When children are comfortable with the performance of the teams, leading says: «Warning! Now the game to crash. I gave the command at random! «- And begins:

— Three — one leg! Five — one leg! Six

— two legs!

The most difficult stage — the third. Leading names only numbers. And playing themselves have to guess on one or two legs they should be.

Pop-topni

The principle of this game is exactly the same as the previous one. We agree, «one — topni two — Pop.» And so on.

For starters, you can work out and consider alternate clapping and stamping. This in itself is not easy, because it requires to keep the overall rhythm of playing.

Then you can say «one-three-five …» loud, loud, and «two-four-six …» — whisper (then mouthed, and then — even silently, to myself).

The first round of competition held when the account and movements must be carried out at a rapid pace. Anyone who can not stand the pace and begins to flounder, flies.

The second competition is conducted according to the above principle: the number of the leading names, and the game should stomp or slap, depending on whether an odd or even number.

«In order to calculate!»

All stand in a circle. Rhymes chosen that begins with one account and in what direction it will take place — in a clockwise or counter-clockwise. Then they cast lots, who will count out loud — «even» or «odd».

The die is silent, for example, falls even. The even instead of the numbers will clap (slapping his knees, jumping, squatting — movement can vary from game to game).

Leading strikes the drum. The first says:

— One.

Second, standing along the account is silent, but claps. The third says:

— Three.

The fourth is silent, but claps.

The higher the rate, the more difficult to play. Erred (missed a turn, confused movement, etc.) is eliminated, and the score starts over.

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